Struct pixels_graphics_lib::prelude::IciColor
pub struct IciColor {
pub r: u8,
pub g: u8,
pub b: u8,
pub a: u8,
}
Fields§
§r: u8
§g: u8
§b: u8
§a: u8
Implementations§
Trait Implementations§
source§impl ChangeColors for IciColor
impl ChangeColors for IciColor
source§fn with_saturate(&self, amount: f32) -> IciColor
fn with_saturate(&self, amount: f32) -> IciColor
De/saturate color by percentage
Negative amount increases saturation
So
-0.1
is 10% more saturatedsource§fn with_brightness(&self, amount: f32) -> IciColor
fn with_brightness(&self, amount: f32) -> IciColor
Change brightness to
amount
So 1.1
is 10% brightersource§fn desaturate(&self) -> Selfwhere
Self: Sized,
fn desaturate(&self) -> Selfwhere Self: Sized,
Decrease saturation by 10%
fn lighten(&self) -> Selfwhere Self: Sized,
fn darken(&self) -> Selfwhere Self: Sized,
impl Copy for IciColor
impl Eq for IciColor
impl StructuralEq for IciColor
impl StructuralPartialEq for IciColor
Auto Trait Implementations§
impl RefUnwindSafe for IciColor
impl Send for IciColor
impl Sync for IciColor
impl Unpin for IciColor
impl UnwindSafe for IciColor
Blanket Implementations§
source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.