pub enum WindowScaling {
    None,
    Auto,
    Fixed(usize),
    AutoFixed(usize),
}

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None

Make the canvas and window be the same of numbers, this ignores DPI

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Auto

Scale the window to account for DPI

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Fixed(usize)

Scale the window by a fixed amount, ignoring DPI

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AutoFixed(usize)

Scale the window by a fixed amount and by DPI So, if the monitor DPI is 2x and 2x is passed then the result will be 4x

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