Struct pixels_graphics_lib::ui::layout::column::ColumnLayout
source · pub struct ColumnLayout {
pub padding: usize,
pub spacing: usize,
pub bounds: Rect,
pub gravity: ColumnGravity,
}
Expand description
Position a collection of views into a column This doesn’t act as a container or parent and only moves the views and isn’t needed after it’s been used
Fields§
§padding: usize
§spacing: usize
§bounds: Rect
§gravity: ColumnGravity
Implementations§
source§impl ColumnLayout
impl ColumnLayout
sourcepub fn new(
padding: usize,
spacing: usize,
bounds: Rect,
gravity: ColumnGravity
) -> Self
pub fn new( padding: usize, spacing: usize, bounds: Rect, gravity: ColumnGravity ) -> Self
Arguments
padding
- Pixel distance to move all views from the topleft or bottomright (depending on gravity)spacing
- Pixel distance to leave between viewsbounds
- Depends on gravity, if it’s
| Gravity | Effects | |———|———| |Left| bounds.top_left() is the starting point, bottom and right are ignored| |Right| bounds.bottom_right() is the starting point, top and left are ignored| |Center| bounds.top_left() is the starting point, views will be positioned between left and right|
gravity
- Effects how views are positioned, see above
pub fn new_from_topleft(topleft: Coord) -> Self
pub fn new_bounded(bounds: Rect) -> Self
Trait Implementations§
source§impl Clone for ColumnLayout
impl Clone for ColumnLayout
source§fn clone(&self) -> ColumnLayout
fn clone(&self) -> ColumnLayout
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl RefUnwindSafe for ColumnLayout
impl Send for ColumnLayout
impl Sync for ColumnLayout
impl Unpin for ColumnLayout
impl UnwindSafe for ColumnLayout
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more