pub struct Data<R: Resources> {
pub vbuf: <VertexBuffer<Vertex> as DataBind<R>>::Data,
pub image: <TextureSampler<[f32; 4]> as DataBind<R>>::Data,
pub out: <RenderTarget<Rgba8> as DataBind<R>>::Data,
}
Fields§
§vbuf: <VertexBuffer<Vertex> as DataBind<R>>::Data
§image: <TextureSampler<[f32; 4]> as DataBind<R>>::Data
§out: <RenderTarget<Rgba8> as DataBind<R>>::Data
Trait Implementations§
Source§impl<R: Resources> PipelineData<R> for Data<R>
impl<R: Resources> PipelineData<R> for Data<R>
impl<R: Resources> StructuralPartialEq for Data<R>
Auto Trait Implementations§
impl<R> Freeze for Data<R>
impl<R> !RefUnwindSafe for Data<R>
impl<R> Send for Data<R>
impl<R> Sync for Data<R>
impl<R> Unpin for Data<R>
impl<R> !UnwindSafe for Data<R>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more