pub struct EventReader {
pub readers: Vec<Box<dyn InputDevice>>,
pub events: Vec<Event>,
}Fields§
§readers: Vec<Box<dyn InputDevice>>§events: Vec<Event>Implementations§
Source§impl EventReader
impl EventReader
pub fn new() -> Self
pub fn add_reader( &mut self, reader: impl InputDevice + 'static, ) -> Result<(), PixelabError>
pub fn read_all(&mut self) -> Result<(), PixelabError>
pub fn get(&mut self) -> Result<Event, PixelabError>
pub fn send(&mut self, event: Event)
Auto Trait Implementations§
impl Freeze for EventReader
impl !RefUnwindSafe for EventReader
impl !Send for EventReader
impl !Sync for EventReader
impl Unpin for EventReader
impl !UnwindSafe for EventReader
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more