HslColor

Struct HslColor 

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pub struct HslColor {
    pub h: f64,
    pub s: f64,
    pub l: f64,
}
Expand description

A color representation in HSL (Hue, Saturation, Lightness) color space.

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§h: f64

Hue component [0-360]

§s: f64

Saturation component [0-100]

§l: f64

Lightness component [0-100]

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impl HslColor

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pub fn new(h: f64, s: f64, l: f64) -> Self

Creates a new HslColor from HSL components.

§Arguments
  • h - Hue [0-360]
  • s - Saturation [0-100]
  • l - Lightness [0-100]
§Examples

Initialize a pure red color:

use pixel_loop::color::HslColor;

let color = HslColor::new(0.0, 100.0, 50.0); // Pure red

Convert from RGB to HSL:

use pixel_loop::color::{Color, HslColor};
let rgb = Color::from_rgb(255, 0, 0);
let hsl = rgb.as_hsl();
assert_eq!(hsl.h, 0.0); // Red has hue 0
assert_eq!(hsl.s, 100.0); // Full saturation
assert_eq!(hsl.l, 50.0); // Mid lightness

Convert from HSL to RGB:

use pixel_loop::color::{Color, HslColor};
let hsl = HslColor::new(0.0, 100.0, 50.0);
let rgb = Color::from(hsl);
assert_eq!(rgb, Color::from_rgb(255, 0, 0)); // Pure red

Trait Implementations§

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impl From<HslColor> for Color

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fn from(v: HslColor) -> Self

Converts to this type from the input type.

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
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fn vzip(self) -> V