Crate pixel_engine

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Expand description

A pixel base game engine


pub extern crate futures;


A Gpu-located spite
User Input module
A collection of traits used to draw things


Represent a Color in a RGBA format
Bone of the Engine, join everything;
A Wrapper around an Engine
Represent a Sprite


The Drawing Mode used


This is the core of the Game ran by the Engine


Takes a future and run it in the context of the engine This is usefull when targeting wasm32 because we can’t use the futures’ block_on method and we need to use javascript’s promise type
Utility function that manage the engine, create the game instance and runs it This will also work on WebAssembly