[][src]Struct pixel_engine::inputs::Input

pub struct Input {
    pub pressed: bool,
    pub held: bool,
    pub released: bool,
}

A Simple Struct that Represent an Input

Fields

pressed: bool

Is the input pressed on that frame

held: bool

Is the input held on that frame

released: bool

Is the input released on that frame

Implementations

impl Input[src]

pub const fn new(pressed: bool, held: bool, released: bool) -> Self[src]

Create a new Input with the given values

pub const fn default() -> Self[src]

Create an Input where all field are set to false

pub fn any(self) -> bool[src]

Return true if any of the field is true, false otherwise

Trait Implementations

impl Clone for Input[src]

impl Copy for Input[src]

impl Debug for Input[src]

Auto Trait Implementations

impl RefUnwindSafe for Input

impl Send for Input

impl Sync for Input

impl Unpin for Input

impl UnwindSafe for Input

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SetParameter for T

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.