pub struct Toggle<T, F: Fn(bool) -> T> { /* private fields */ }Expand description
A clickable button that toggles some bool.
Implementations§
Trait Implementations§
Source§impl<'a, T: 'a + Send, F: 'a + Send + Fn(bool) -> T> IntoNode<'a, T> for Toggle<T, F>
 
impl<'a, T: 'a + Send, F: 'a + Send + Fn(bool) -> T> IntoNode<'a, T> for Toggle<T, F>
Source§impl<'a, T, F: Send + Fn(bool) -> T> Widget<'a, T> for Toggle<T, F>
 
impl<'a, T, F: Send + Fn(bool) -> T> Widget<'a, T> for Toggle<T, F>
Source§fn widget(&self) -> &'static str
 
fn widget(&self) -> &'static str
The name of this widget, used to identify widgets of this type in stylesheets.
Source§fn state(&self, state: &State) -> StateVec
 
fn state(&self, state: &State) -> StateVec
The state of this widget, used for computing the style.
If 
None is returned, Node will automatically compute a state, such as “hover” and “pressed”.Source§fn len(&self) -> usize
 
fn len(&self) -> usize
Should return the amount of children this widget has. Must be consistent with
visit_children().Source§fn visit_children(&mut self, _: &mut dyn FnMut(&mut dyn GenericNode<'a, T>))
 
fn visit_children(&mut self, _: &mut dyn FnMut(&mut dyn GenericNode<'a, T>))
Source§fn size(&self, _: &State, stylesheet: &Stylesheet) -> (Size, Size)
 
fn size(&self, _: &State, stylesheet: &Stylesheet) -> (Size, Size)
Returns the 
(width, height) of this widget.
The extents are defined as a Size,
which will later be resolved to actual dimensions.Source§fn event(
    &mut self,
    state: &mut State,
    layout: Rectangle,
    clip: Rectangle,
    _: &Stylesheet,
    event: Event,
    context: &mut Context<T>,
)
 
fn event( &mut self, state: &mut State, layout: Rectangle, clip: Rectangle, _: &Stylesheet, event: Event, context: &mut Context<T>, )
Source§fn draw(
    &mut self,
    _: &mut State,
    layout: Rectangle,
    _: Rectangle,
    stylesheet: &Stylesheet,
) -> Vec<Primitive<'a>>
 
fn draw( &mut self, _: &mut State, layout: Rectangle, _: Rectangle, stylesheet: &Stylesheet, ) -> Vec<Primitive<'a>>
Draw the widget. Returns a list of 
Primitives that should be drawn. Read moreSource§fn is_empty(&self) -> bool
 
fn is_empty(&self) -> bool
Returns whether this children has no children. Must be consistent with
visit_children().Source§fn hit(
    &self,
    _state: &Self::State,
    layout: Rectangle,
    clip: Rectangle,
    _style: &Stylesheet,
    x: f32,
    y: f32,
) -> bool
 
fn hit( &self, _state: &Self::State, layout: Rectangle, clip: Rectangle, _style: &Stylesheet, x: f32, y: f32, ) -> bool
Source§fn focused(&self, _state: &Self::State) -> bool
 
fn focused(&self, _state: &Self::State) -> bool
Test the widget for focus exclusivity.
If the widget or one of it’s descendants is in an exclusive focus state, this function should return 
true.
In all other cases, it should return false. When a widget is in an exclusive focus state it is
the only widget that is allowed to receive events in event.
Widgets that intended to use this behaviour are modal dialogs, dropdown boxes, context menu’s, etc.Auto Trait Implementations§
impl<T, F> Freeze for Toggle<T, F>where
    F: Freeze,
impl<T, F> RefUnwindSafe for Toggle<T, F>where
    F: RefUnwindSafe,
impl<T, F> Send for Toggle<T, F>where
    F: Send,
impl<T, F> Sync for Toggle<T, F>where
    F: Sync,
impl<T, F> Unpin for Toggle<T, F>where
    F: Unpin,
impl<T, F> UnwindSafe for Toggle<T, F>where
    F: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more