pub struct Button<'a, T> { /* private fields */ }Expand description
A clickable button
Implementations§
Source§impl<'a, T: 'a> Button<'a, T>
impl<'a, T: 'a> Button<'a, T>
Sourcepub fn on_clicked(self, message: T) -> Self
pub fn on_clicked(self, message: T) -> Self
Sets the message to be posted when this button is clicked.
Sourcepub fn text(self, text: impl Into<String> + 'a) -> Self
pub fn text(self, text: impl Into<String> + 'a) -> Self
Sets the content of the button to be a paragraph of text.
Sourcepub fn extend<I: IntoIterator<Item = N>, N: IntoNode<'a, T>>(
self,
iter: I,
) -> Self
pub fn extend<I: IntoIterator<Item = N>, N: IntoNode<'a, T>>( self, iter: I, ) -> Self
Sets the content of the button from an iterator. Note that only the first element will be taken.
Trait Implementations§
Source§impl<'a, T: 'a + Send> IntoNode<'a, T> for Button<'a, T>
impl<'a, T: 'a + Send> IntoNode<'a, T> for Button<'a, T>
Source§impl<'a, T: 'a + Send> Widget<'a, T> for Button<'a, T>
impl<'a, T: 'a + Send> Widget<'a, T> for Button<'a, T>
Source§fn widget(&self) -> &'static str
fn widget(&self) -> &'static str
The name of this widget, used to identify widgets of this type in stylesheets.
Source§fn state(&self, state: &State) -> StateVec
fn state(&self, state: &State) -> StateVec
The state of this widget, used for computing the style.
If
None is returned, Node will automatically compute a state, such as “hover” and “pressed”.Source§fn len(&self) -> usize
fn len(&self) -> usize
Should return the amount of children this widget has. Must be consistent with
visit_children().Source§fn visit_children(
&mut self,
visitor: &mut dyn FnMut(&mut dyn GenericNode<'a, T>),
)
fn visit_children( &mut self, visitor: &mut dyn FnMut(&mut dyn GenericNode<'a, T>), )
Source§fn size(&self, _: &State, style: &Stylesheet) -> (Size, Size)
fn size(&self, _: &State, style: &Stylesheet) -> (Size, Size)
Returns the
(width, height) of this widget.
The extents are defined as a Size,
which will later be resolved to actual dimensions.Source§fn event(
&mut self,
state: &mut State,
layout: Rectangle,
clip: Rectangle,
_: &Stylesheet,
event: Event,
context: &mut Context<T>,
)
fn event( &mut self, state: &mut State, layout: Rectangle, clip: Rectangle, _: &Stylesheet, event: Event, context: &mut Context<T>, )
Source§fn draw(
&mut self,
_: &mut State,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet,
) -> Vec<Primitive<'a>>
fn draw( &mut self, _: &mut State, layout: Rectangle, clip: Rectangle, style: &Stylesheet, ) -> Vec<Primitive<'a>>
Draw the widget. Returns a list of
Primitives that should be drawn. Read moreSource§fn is_empty(&self) -> bool
fn is_empty(&self) -> bool
Returns whether this children has no children. Must be consistent with
visit_children().Source§fn hit(
&self,
_state: &Self::State,
layout: Rectangle,
clip: Rectangle,
_style: &Stylesheet,
x: f32,
y: f32,
) -> bool
fn hit( &self, _state: &Self::State, layout: Rectangle, clip: Rectangle, _style: &Stylesheet, x: f32, y: f32, ) -> bool
Source§fn focused(&self, _state: &Self::State) -> bool
fn focused(&self, _state: &Self::State) -> bool
Test the widget for focus exclusivity.
If the widget or one of it’s descendants is in an exclusive focus state, this function should return
true.
In all other cases, it should return false. When a widget is in an exclusive focus state it is
the only widget that is allowed to receive events in event.
Widgets that intended to use this behaviour are modal dialogs, dropdown boxes, context menu’s, etc.Auto Trait Implementations§
impl<'a, T> Freeze for Button<'a, T>where
T: Freeze,
impl<'a, T> !RefUnwindSafe for Button<'a, T>
impl<'a, T> Send for Button<'a, T>where
T: Send,
impl<'a, T> !Sync for Button<'a, T>
impl<'a, T> Unpin for Button<'a, T>where
T: Unpin,
impl<'a, T> !UnwindSafe for Button<'a, T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more