Enum pixel_widgets::draw::Update[][src]

pub enum Update {
    TextureSubresource {
        id: usize,
        offset: [u32; 2],
        size: [u32; 2],
        data: Vec<u8>,
    },
    Texture {
        id: usize,
        size: [u32; 2],
        data: Vec<u8>,
        atlas: bool,
    },
}
Expand description

An update of the available texture data. The backend is responsible for uploading the provided data to the GPU.

Variants

TextureSubresource

An existing texture is updated.

Fields of TextureSubresource

id: usize

The id of the texture that needs to be updated

offset: [u32; 2]

Offset from the left top corner of the texture.

size: [u32; 2]

Size of the rect described by data

data: Vec<u8>

The texel data of the updated rect. 4 elements per pixel.

Texture

A new texture is introduced.

Fields of Texture

id: usize

The id for the new texture. This is the id that will later be used to identify which texture the backend has to use whenever applicable.

size: [u32; 2]

Size of the texture

data: Vec<u8>

The texel data of the texture. 4 elements per pixel

atlas: bool

Whether the texture will be used as atlas. true means the texture might be updated later with TextureSubresource, while false means the texture is immutable.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.