Struct pixel_widgets::widget::row::Row [−][src]
pub struct Row<'a, T> { /* fields omitted */ }Expand description
Layout child widgets horizontally
Implementations
Trait Implementations
impl<'a, T: 'a> IntoNode<'a, T> for Row<'a, T>[src]
impl<'a, T: 'a> IntoNode<'a, T> for Row<'a, T>[src]impl<'a, T: 'a> Widget<'a, T> for Row<'a, T>[src]
impl<'a, T: 'a> Widget<'a, T> for Row<'a, T>[src]fn widget(&self) -> &'static str[src]
fn widget(&self) -> &'static str[src]The name of this widget, used to identify widgets of this type in stylesheets.
fn visit_children(&mut self, visitor: &mut dyn FnMut(&mut Node<'a, T>))[src]
fn visit_children(&mut self, visitor: &mut dyn FnMut(&mut Node<'a, T>))[src]fn len(&self) -> usize[src]
fn len(&self) -> usize[src]Should return the amount of children this widget has. Must be consistent with
visit_children(). Read more
fn focused(&self) -> bool[src]
fn focused(&self) -> bool[src]Test the widget for focus exclusivity.
If the widget or one of it’s descendants is in an exclusive focus state, this function should return true.
In all other cases, it should return false. When a widget is in an exclusive focus state it is
the only widget that is allowed to receive events in event.
Widgets that intended to use this behaviour are modal dialogs, dropdown boxes, context menu’s, etc. Read more
fn event(
&mut self,
layout: Rectangle,
clip: Rectangle,
stylesheet: &Stylesheet,
event: Event,
context: &mut Context<T>
)[src]
fn event(
&mut self,
layout: Rectangle,
clip: Rectangle,
stylesheet: &Stylesheet,
event: Event,
context: &mut Context<T>
)[src]fn draw(
&mut self,
layout: Rectangle,
clip: Rectangle,
stylesheet: &Stylesheet
) -> Vec<Primitive<'a>>[src]
fn draw(
&mut self,
layout: Rectangle,
clip: Rectangle,
stylesheet: &Stylesheet
) -> Vec<Primitive<'a>>[src]Draw the widget. Returns a list of Primitives that should be drawn. Read more
fn state(&self) -> StateVec[src]
fn state(&self) -> StateVec[src]The state of this widget, used for computing the style.
If None is returned, Node will automatically compute a state, such as “hover” and “pressed”. Read more
fn is_empty(&self) -> bool[src]
fn is_empty(&self) -> bool[src]Returns whether this children has no children. Must be consistent with
visit_children(). Read more
fn hit(
&self,
layout: Rectangle,
clip: Rectangle,
_style: &Stylesheet,
x: f32,
y: f32
) -> bool[src]
fn hit(
&self,
layout: Rectangle,
clip: Rectangle,
_style: &Stylesheet,
x: f32,
y: f32
) -> bool[src]fn node_event(
&mut self,
_layout: Rectangle,
_style: &Stylesheet,
_event: NodeEvent,
_context: &mut Context<Message>
)[src]
fn node_event(
&mut self,
_layout: Rectangle,
_style: &Stylesheet,
_event: NodeEvent,
_context: &mut Context<Message>
)[src]Auto Trait Implementations
impl<'a, T> !RefUnwindSafe for Row<'a, T>
impl<'a, T> Send for Row<'a, T>
impl<'a, T> !Sync for Row<'a, T>
impl<'a, T> Unpin for Row<'a, T>
impl<'a, T> !UnwindSafe for Row<'a, T>
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]pub fn borrow_mut(&mut self) -> &mut T[src]
pub fn borrow_mut(&mut self) -> &mut T[src]Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for Timpl<T> Any for T where
T: Any,
T: Any,