Struct pixel_widgets::widget::scroll::Scroll [−][src]
pub struct Scroll<'a, T> { /* fields omitted */ }
Expand description
View a small section of larger widget, with scrollbars.
The scrollbars are only rendered if the content is larger than the view in that direction.
The scrollbars can be styled using the scrollbar-horizontal
and scrollbar-vertical
child widgets of this widget.
Implementations
Trait Implementations
impl<'a, T: 'a> IntoNode<'a, T> for Scroll<'a, T>
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impl<'a, T: 'a> IntoNode<'a, T> for Scroll<'a, T>
[src]impl<'a, T: 'a> Widget<'a, T> for Scroll<'a, T>
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impl<'a, T: 'a> Widget<'a, T> for Scroll<'a, T>
[src]fn widget(&self) -> &'static str
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fn widget(&self) -> &'static str
[src]The name of this widget, used to identify widgets of this type in stylesheets.
fn len(&self) -> usize
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fn len(&self) -> usize
[src]Should return the amount of children this widget has. Must be consistent with
visit_children()
. Read more
fn visit_children(&mut self, visitor: &mut dyn FnMut(&mut Node<'a, T>))
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fn visit_children(&mut self, visitor: &mut dyn FnMut(&mut Node<'a, T>))
[src]fn focused(&self) -> bool
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fn focused(&self) -> bool
[src]Test the widget for focus exclusivity.
If the widget or one of it’s descendants is in an exclusive focus state, this function should return true
.
In all other cases, it should return false
. When a widget is in an exclusive focus state it is
the only widget that is allowed to receive events in event
.
Widgets that intended to use this behaviour are modal dialogs, dropdown boxes, context menu’s, etc. Read more
fn event(
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet,
event: Event,
context: &mut Context<T>
)
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fn event(
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet,
event: Event,
context: &mut Context<T>
)
[src]fn draw(
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>
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fn draw(
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>
[src]Draw the widget. Returns a list of Primitive
s that should be drawn. Read more
fn state(&self) -> StateVec
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fn state(&self) -> StateVec
[src]The state of this widget, used for computing the style.
If None
is returned, Node
will automatically compute a state, such as “hover” and “pressed”. Read more
fn is_empty(&self) -> bool
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fn is_empty(&self) -> bool
[src]Returns whether this children has no children. Must be consistent with
visit_children()
. Read more
fn hit(
&self,
layout: Rectangle,
clip: Rectangle,
_style: &Stylesheet,
x: f32,
y: f32
) -> bool
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fn hit(
&self,
layout: Rectangle,
clip: Rectangle,
_style: &Stylesheet,
x: f32,
y: f32
) -> bool
[src]fn node_event(
&mut self,
_layout: Rectangle,
_style: &Stylesheet,
_event: NodeEvent,
_context: &mut Context<Message>
)
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fn node_event(
&mut self,
_layout: Rectangle,
_style: &Stylesheet,
_event: NodeEvent,
_context: &mut Context<Message>
)
[src]Auto Trait Implementations
impl<'a, T> !RefUnwindSafe for Scroll<'a, T>
impl<'a, T> Send for Scroll<'a, T>
impl<'a, T> !Sync for Scroll<'a, T>
impl<'a, T> Unpin for Scroll<'a, T>
impl<'a, T> !UnwindSafe for Scroll<'a, T>
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T