Struct pixel_widgets::widget::frame::Frame [−][src]
pub struct Frame<'a, T> { /* fields omitted */ }
Expand description
A widget that wraps around a content widget
Implementations
Trait Implementations
impl<'a, T: 'a> IntoNode<'a, T> for Frame<'a, T>
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impl<'a, T: 'a> IntoNode<'a, T> for Frame<'a, T>
[src]impl<'a, T: 'a> Widget<'a, T> for Frame<'a, T>
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impl<'a, T: 'a> Widget<'a, T> for Frame<'a, T>
[src]fn widget(&self) -> &'static str
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fn widget(&self) -> &'static str
[src]The name of this widget, used to identify widgets of this type in stylesheets.
fn len(&self) -> usize
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fn len(&self) -> usize
[src]Should return the amount of children this widget has. Must be consistent with
visit_children()
. Read more
fn visit_children(&mut self, visitor: &mut dyn FnMut(&mut Node<'a, T>))
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fn visit_children(&mut self, visitor: &mut dyn FnMut(&mut Node<'a, T>))
[src]fn event(
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet,
event: Event,
context: &mut Context<T>
)
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fn event(
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet,
event: Event,
context: &mut Context<T>
)
[src]fn draw(
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>
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fn draw(
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>
[src]Draw the widget. Returns a list of Primitive
s that should be drawn. Read more
fn state(&self) -> StateVec
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fn state(&self) -> StateVec
[src]The state of this widget, used for computing the style.
If None
is returned, Node
will automatically compute a state, such as “hover” and “pressed”. Read more
fn is_empty(&self) -> bool
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fn is_empty(&self) -> bool
[src]Returns whether this children has no children. Must be consistent with
visit_children()
. Read more
fn hit(
&self,
layout: Rectangle,
clip: Rectangle,
_style: &Stylesheet,
x: f32,
y: f32
) -> bool
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fn hit(
&self,
layout: Rectangle,
clip: Rectangle,
_style: &Stylesheet,
x: f32,
y: f32
) -> bool
[src]fn focused(&self) -> bool
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fn focused(&self) -> bool
[src]Test the widget for focus exclusivity.
If the widget or one of it’s descendants is in an exclusive focus state, this function should return true
.
In all other cases, it should return false
. When a widget is in an exclusive focus state it is
the only widget that is allowed to receive events in event
.
Widgets that intended to use this behaviour are modal dialogs, dropdown boxes, context menu’s, etc. Read more
fn node_event(
&mut self,
_layout: Rectangle,
_style: &Stylesheet,
_event: NodeEvent,
_context: &mut Context<Message>
)
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fn node_event(
&mut self,
_layout: Rectangle,
_style: &Stylesheet,
_event: NodeEvent,
_context: &mut Context<Message>
)
[src]Auto Trait Implementations
impl<'a, T> !RefUnwindSafe for Frame<'a, T>
impl<'a, T> Send for Frame<'a, T>
impl<'a, T> !Sync for Frame<'a, T>
impl<'a, T> Unpin for Frame<'a, T>
impl<'a, T> !UnwindSafe for Frame<'a, T>
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T