[][src]Struct pixel_widgets::draw::Vertex

#[repr(packed)]pub struct Vertex {
    pub pos: [f32; 2],
    pub uv: [f32; 2],
    pub color: [f32; 4],
    pub mode: u32,
}

The Vertex type passed to the vertex shader.

Fields

pos: [f32; 2]

The position of the vertex within device coordinates. [-1.0, -1.0] is the left top position of the display.

uv: [f32; 2]

The coordinates of the texture used by this Vertex. [0.0, 0.0] is the left top position of the texture.

color: [f32; 4]

A color associated with the Vertex. The color is multiplied by the end result of the fragment shader. When mode is not 1, the default value is white ([1.0; 4])

mode: u32

The mode with which the Vertex will be drawn within the fragment shader.

0 for rendering text. 1 for rendering an image. 2 for rendering non-textured 2D geometry.

If any other value is given, the fragment shader will not output any color.

Trait Implementations

impl AsBytes for Vertex[src]

impl Clone for Vertex[src]

impl Copy for Vertex[src]

impl Debug for Vertex[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> CloneAny for T where
    T: Clone + Any

impl<T> DragDropId for T where
    T: 'static + Send + Copy
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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

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    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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