PixelHandler

Struct PixelHandler 

Source
pub struct PixelHandler {
    pub pixels: HashMap<GridPosition, Pixel>,
    /* private fields */
}

Fields§

§pixels: HashMap<GridPosition, Pixel>

Implementations§

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impl PixelHandler

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pub fn new(cell_size: (f32, f32)) -> Self

Examples found in repository?
examples/simple_render.rs (line 22)
21    pub fn new(_ctx: &mut Context) -> MainState {
22        let pixel_handler = PixelHandler::new(CELL_SIZE);
23        MainState { pixel_handler }
24    }
More examples
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examples/pixel_offscreen.rs (line 22)
21    pub fn new(_ctx: &mut Context) -> MainState {
22        let mut pixel_handler = PixelHandler::new(CELL_SIZE);
23
24        let pixel = Pixel::new(GridPosition::new(10, 10, CELL_SIZE), Color::BLUE);
25        pixel_handler.register_pixel(pixel);
26
27        MainState { pixel_handler }
28    }
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pub fn draw_grid(&mut self, ctx: &mut Context, grid_color: Color)

Examples found in repository?
examples/simple_render.rs (line 36)
32    fn draw(&mut self, ctx: &mut Context) -> GameResult {
33        let mut canvas = Canvas::from_frame(ctx, Color::WHITE);
34        let pixel_handler = &mut self.pixel_handler;
35
36        pixel_handler.draw_grid(ctx, Color::BLACK);
37        pixel_handler.display_fps(ctx);
38
39        pixel_handler.update(&mut canvas, ctx);
40        canvas.finish(ctx)
41    }
More examples
Hide additional examples
examples/pixel_offscreen.rs (line 40)
36    fn draw(&mut self, ctx: &mut Context) -> GameResult {
37        let mut canvas = Canvas::from_frame(ctx, Color::WHITE);
38        let pixel_handler = &mut self.pixel_handler;
39
40        pixel_handler.draw_grid(ctx, Color::BLACK);
41        pixel_handler.display_fps(ctx);
42
43        for (_position, pixel) in pixel_handler.pixels.iter_mut() {
44            let next_position = pixel.position + GridPosition::new(0, 1, CELL_SIZE);
45
46            if next_position.is_offscreen(ctx) {
47                continue;
48            } else {
49                pixel.position = next_position;
50            }
51        }
52
53        pixel_handler.update(&mut canvas, ctx);
54        canvas.finish(ctx)
55    }
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pub fn get_fps(&self) -> f32

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pub fn display_fps(&mut self, ctx: &mut Context)

Examples found in repository?
examples/simple_render.rs (line 37)
32    fn draw(&mut self, ctx: &mut Context) -> GameResult {
33        let mut canvas = Canvas::from_frame(ctx, Color::WHITE);
34        let pixel_handler = &mut self.pixel_handler;
35
36        pixel_handler.draw_grid(ctx, Color::BLACK);
37        pixel_handler.display_fps(ctx);
38
39        pixel_handler.update(&mut canvas, ctx);
40        canvas.finish(ctx)
41    }
More examples
Hide additional examples
examples/pixel_offscreen.rs (line 41)
36    fn draw(&mut self, ctx: &mut Context) -> GameResult {
37        let mut canvas = Canvas::from_frame(ctx, Color::WHITE);
38        let pixel_handler = &mut self.pixel_handler;
39
40        pixel_handler.draw_grid(ctx, Color::BLACK);
41        pixel_handler.display_fps(ctx);
42
43        for (_position, pixel) in pixel_handler.pixels.iter_mut() {
44            let next_position = pixel.position + GridPosition::new(0, 1, CELL_SIZE);
45
46            if next_position.is_offscreen(ctx) {
47                continue;
48            } else {
49                pixel.position = next_position;
50            }
51        }
52
53        pixel_handler.update(&mut canvas, ctx);
54        canvas.finish(ctx)
55    }
Source

pub fn register_pixel(&mut self, pixel: Pixel)

Examples found in repository?
examples/pixel_offscreen.rs (line 25)
21    pub fn new(_ctx: &mut Context) -> MainState {
22        let mut pixel_handler = PixelHandler::new(CELL_SIZE);
23
24        let pixel = Pixel::new(GridPosition::new(10, 10, CELL_SIZE), Color::BLUE);
25        pixel_handler.register_pixel(pixel);
26
27        MainState { pixel_handler }
28    }
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pub fn position_occupied(&self, position: &GridPosition) -> bool

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pub fn get_pixel(&self, position: &GridPosition) -> Option<&Pixel>

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pub fn update(&mut self, canvas: &mut Canvas, ctx: &mut Context)

Examples found in repository?
examples/simple_render.rs (line 39)
32    fn draw(&mut self, ctx: &mut Context) -> GameResult {
33        let mut canvas = Canvas::from_frame(ctx, Color::WHITE);
34        let pixel_handler = &mut self.pixel_handler;
35
36        pixel_handler.draw_grid(ctx, Color::BLACK);
37        pixel_handler.display_fps(ctx);
38
39        pixel_handler.update(&mut canvas, ctx);
40        canvas.finish(ctx)
41    }
More examples
Hide additional examples
examples/pixel_offscreen.rs (line 53)
36    fn draw(&mut self, ctx: &mut Context) -> GameResult {
37        let mut canvas = Canvas::from_frame(ctx, Color::WHITE);
38        let pixel_handler = &mut self.pixel_handler;
39
40        pixel_handler.draw_grid(ctx, Color::BLACK);
41        pixel_handler.display_fps(ctx);
42
43        for (_position, pixel) in pixel_handler.pixels.iter_mut() {
44            let next_position = pixel.position + GridPosition::new(0, 1, CELL_SIZE);
45
46            if next_position.is_offscreen(ctx) {
47                continue;
48            } else {
49                pixel.position = next_position;
50            }
51        }
52
53        pixel_handler.update(&mut canvas, ctx);
54        canvas.finish(ctx)
55    }

Trait Implementations§

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impl Default for PixelHandler

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fn default() -> Self

Returns the “default value” for a type. Read more

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