Struct pixel_game_lib::sprite::Sprite

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pub struct Sprite { /* private fields */ }
Expand description

Sprite that can be drawn on the canvas.

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impl Sprite

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pub fn from_buffer( buffer: &[u32], size: Extent2<usize>, offset: SpriteOffset ) -> Self

Create a sprite from a buffer of colors.

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pub fn render(&self, offset: Vec2<f64>, canvas: &mut Canvas<'_>)

Draw the sprite based on a camera offset.

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pub fn render_area( &self, offset: Vec2<f64>, area: Extent2<usize>, canvas: &mut Canvas<'_> )

Draw the sprite filling the area.

The behavior depends on the metadata of the sprite.

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pub fn render_options( &self, blit_options: &BlitOptions, canvas: &mut Canvas<'_> )

Draw the sprite with custom blitting options.

This won’t set any of the regular defaults, like the position.

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pub fn is_pixel_transparent(&self, pixel: Vec2<u32>) -> bool

Whether a pixel on the image is transparent.

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pub fn width(&self) -> u32

Width of the image.

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pub fn height(&self) -> u32

Height of the image.

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pub fn size(&self) -> Extent2<u32>

Size of the image.

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pub fn into_blit_buffer(self) -> BlitBuffer

Raw buffer.

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pub fn pixels_mut(&mut self) -> &mut [u32]

Get the raw pixels.

Trait Implementations§

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impl Compound for Sprite

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fn load(cache: AnyCache<'_>, id: &SharedString) -> Result<Self, BoxedError>

Loads an asset from the cache. Read more
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const HOT_RELOADED: bool = true

If false, disable hot-reloading for assets of this type (true by default). If so, you may want to implement NotHotReloaded for this type to enable additional functions.
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impl Debug for Sprite

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Sprite

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl Freeze for Sprite

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impl RefUnwindSafe for Sprite

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impl Send for Sprite

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impl Sync for Sprite

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impl Unpin for Sprite

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impl UnwindSafe for Sprite

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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fn downcast(&self) -> &T

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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