Struct pixel_game_lib::gui::label::Label
source · pub struct Label {
pub offset: Vec2<f64>,
pub size: Extent2<f64>,
pub label: String,
pub node: NodeId,
pub font_asset: AssetOrPath<Font>,
}
Expand description
A simple text label widget.
Fields§
§offset: Vec2<f64>
Top-left position of the widget in pixels.
size: Extent2<f64>
Size of the label area in pixels.
label: String
The text to draw.
node: NodeId
Taffy layout node.
font_asset: AssetOrPath<Font>
Where to load the font asset.
Implementations§
Trait Implementations§
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impl Freeze for Label
impl RefUnwindSafe for Label
impl Send for Label
impl Sync for Label
impl Unpin for Label
impl UnwindSafe for Label
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