Struct pixel_game_lib::gui::GuiBuilder
source · pub struct GuiBuilder { /* private fields */ }Expand description
Construct a GUI from a tree of widgets defined by the layout.
Implementations§
source§impl GuiBuilder
impl GuiBuilder
sourcepub fn new(root_layout: Style) -> Self
pub fn new(root_layout: Style) -> Self
Start creating a GUI.
Arguments
root_layout- Layout for the root node. Size will be automatically set by theWidget::update_layouttrait call.
sourcepub fn add_widget<W>(
&mut self,
widget: W::Widget,
layout: Style,
parent: impl Into<Node>
) -> Result<W>where
W: WidgetRef + 'static,
pub fn add_widget<W>(
&mut self,
widget: W::Widget,
layout: Style,
parent: impl Into<Node>
) -> Result<W>where
W: WidgetRef + 'static,
Register a widget.
This will automatically update the widget size and location when it changes.
The generic type passed must be reference type of the Widget passed, usually this is just the widget name with a Ref postfix.
Arguments
widget- Widget implementing theWidgettrait.layout- How theWidgetbehaves as a layout.parent- Parent Taffy node the widget will be a child of.
Returns
A Taffy node type that can be used to create a hierarchy of nodes. This can be used in the update or draw loop to get a reference to the widget itself.
Auto Trait Implementations§
impl !RefUnwindSafe for GuiBuilder
impl !Send for GuiBuilder
impl !Sync for GuiBuilder
impl Unpin for GuiBuilder
impl !UnwindSafe for GuiBuilder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.