Struct pixel_game_lib::window::PhysicalSize
source · pub struct PhysicalSize<P> {
pub width: P,
pub height: P,
}
Expand description
Re-export winit types. A size represented in physical pixels.
Fields§
§width: P
§height: P
Implementations§
source§impl<P> PhysicalSize<P>
impl<P> PhysicalSize<P>
pub const fn new(width: P, height: P) -> PhysicalSize<P>
source§impl<P> PhysicalSize<P>where
P: Pixel,
impl<P> PhysicalSize<P>where
P: Pixel,
pub fn from_logical<T, X>(logical: T, scale_factor: f64) -> PhysicalSize<P>
pub fn to_logical<X>(&self, scale_factor: f64) -> LogicalSize<X>where
X: Pixel,
pub fn cast<X>(&self) -> PhysicalSize<X>where
X: Pixel,
Trait Implementations§
source§impl<P> Clone for PhysicalSize<P>where
P: Clone,
impl<P> Clone for PhysicalSize<P>where
P: Clone,
source§fn clone(&self) -> PhysicalSize<P>
fn clone(&self) -> PhysicalSize<P>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<P> Debug for PhysicalSize<P>where
P: Debug,
impl<P> Debug for PhysicalSize<P>where
P: Debug,
source§impl<P> Default for PhysicalSize<P>where
P: Default,
impl<P> Default for PhysicalSize<P>where
P: Default,
source§fn default() -> PhysicalSize<P>
fn default() -> PhysicalSize<P>
Returns the “default value” for a type. Read more
source§impl<P, X> From<[X; 2]> for PhysicalSize<P>
impl<P, X> From<[X; 2]> for PhysicalSize<P>
source§fn from(_: [X; 2]) -> PhysicalSize<P>
fn from(_: [X; 2]) -> PhysicalSize<P>
Converts to this type from the input type.
source§impl<P, X> From<(X, X)> for PhysicalSize<P>
impl<P, X> From<(X, X)> for PhysicalSize<P>
source§fn from(_: (X, X)) -> PhysicalSize<P>
fn from(_: (X, X)) -> PhysicalSize<P>
Converts to this type from the input type.
source§impl<P> Hash for PhysicalSize<P>where
P: Hash,
impl<P> Hash for PhysicalSize<P>where
P: Hash,
source§impl<P> PartialEq for PhysicalSize<P>where
P: PartialEq,
impl<P> PartialEq for PhysicalSize<P>where
P: PartialEq,
source§fn eq(&self, other: &PhysicalSize<P>) -> bool
fn eq(&self, other: &PhysicalSize<P>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl<P> Copy for PhysicalSize<P>where
P: Copy,
impl<P> Eq for PhysicalSize<P>where
P: Eq,
impl<P> StructuralEq for PhysicalSize<P>
impl<P> StructuralPartialEq for PhysicalSize<P>
Auto Trait Implementations§
impl<P> RefUnwindSafe for PhysicalSize<P>where
P: RefUnwindSafe,
impl<P> Send for PhysicalSize<P>where
P: Send,
impl<P> Sync for PhysicalSize<P>where
P: Sync,
impl<P> Unpin for PhysicalSize<P>where
P: Unpin,
impl<P> UnwindSafe for PhysicalSize<P>where
P: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian()
.