Struct pixel_game_lib::geom::repr_simd::Ray
source · pub struct Ray<T> {
pub origin: Vec3<T>,
pub direction: Vec3<T>,
}
Expand description
3D ray, represented by a starting point and a normalized direction vector.
Fields§
§origin: Vec3<T>
The ray’s starting point.
direction: Vec3<T>
The ray’s direction. Methods expect it to be normalized.
Implementations§
source§impl<T> Ray<T>
impl<T> Ray<T>
sourcepub fn new(origin: Vec3<T>, direction: Vec3<T>) -> Ray<T>
pub fn new(origin: Vec3<T>, direction: Vec3<T>) -> Ray<T>
Creates a Ray
from a starting point and direction.
This doesn’t check if direction
is normalized, because either you know it is, or
it isn’t and maybe it doesn’t matter for your use case.
sourcepub fn triangle_intersection(&self, tri: [Vec3<T>; 3]) -> Option<T>
pub fn triangle_intersection(&self, tri: [Vec3<T>; 3]) -> Option<T>
Tests if this ray intersects the given triangle, returning the distance from the ray’s origin along its direction where the intersection lies.
If the returned value is Some(x)
where x < EPSILON
, then you should
assume there was a line intersection, NOT a ray intersection.
This uses the Möller–Trumbore intersection algorithm.
Trait Implementations§
source§impl<'de, T> Deserialize<'de> for Ray<T>where
T: Deserialize<'de>,
impl<'de, T> Deserialize<'de> for Ray<T>where
T: Deserialize<'de>,
source§fn deserialize<__D>(
__deserializer: __D
) -> Result<Ray<T>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<Ray<T>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl<T> PartialEq for Ray<T>where
T: PartialEq,
impl<T> PartialEq for Ray<T>where
T: PartialEq,
source§impl<T> Serialize for Ray<T>where
T: Serialize,
impl<T> Serialize for Ray<T>where
T: Serialize,
source§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl<T> Copy for Ray<T>where
T: Copy,
impl<T> Eq for Ray<T>where
T: Eq,
impl<T> StructuralEq for Ray<T>
impl<T> StructuralPartialEq for Ray<T>
Auto Trait Implementations§
impl<T> RefUnwindSafe for Ray<T>where
T: RefUnwindSafe,
impl<T> Send for Ray<T>where
T: Send,
impl<T> Sync for Ray<T>where
T: Sync,
impl<T> Unpin for Ray<T>where
T: Unpin,
impl<T> UnwindSafe for Ray<T>where
T: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more