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WgpuRenderer

Struct WgpuRenderer 

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pub struct WgpuRenderer { /* private fields */ }

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impl WgpuRenderer

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pub fn new(window: Arc<Window>) -> Result<Self>

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pub fn resize(&mut self, width: u32, height: u32)

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pub fn size(&self) -> (u32, u32)

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impl Renderer2D for WgpuRenderer

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fn begin_frame(&mut self) -> Result<()>

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fn draw_sprite(&mut self, texture: &str, x: f64, y: f64) -> Result<()>

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fn draw_sprite_frame( &mut self, texture: &str, frame: Option<&str>, x: f64, y: f64, ) -> Result<()>

Draw texture, optionally from one named atlas frame. The default ignores the frame, so impls without atlas support stay correct.
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fn draw_rect( &mut self, x: f64, y: f64, w: f64, h: f64, color: [u8; 4], ) -> Result<()>

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fn draw_text( &mut self, text: &str, x: f64, y: f64, size: f32, color: [u8; 4], ) -> Result<()>

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fn end_frame(&mut self) -> Result<()>

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fn set_camera(&mut self, x: f64, y: f64, zoom: f64)

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fn reload_asset(&mut self, path: &str)

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fn clear_asset_cache(&mut self)

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