pub struct CharacterMoveResult {
pub movement: (f32, f32),
pub velocity: (f32, f32),
pub is_on_floor: bool,
pub is_on_wall: bool,
pub is_on_ceiling: bool,
}Fields§
§movement: (f32, f32)§velocity: (f32, f32)§is_on_floor: bool§is_on_wall: bool§is_on_ceiling: boolTrait Implementations§
Source§impl Clone for CharacterMoveResult
impl Clone for CharacterMoveResult
impl Copy for CharacterMoveResult
Source§impl Debug for CharacterMoveResult
impl Debug for CharacterMoveResult
Source§impl Default for CharacterMoveResult
impl Default for CharacterMoveResult
Source§impl<'de> Deserialize<'de> for CharacterMoveResult
impl<'de> Deserialize<'de> for CharacterMoveResult
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for CharacterMoveResult
impl PartialEq for CharacterMoveResult
Source§impl Serialize for CharacterMoveResult
impl Serialize for CharacterMoveResult
impl StructuralPartialEq for CharacterMoveResult
Auto Trait Implementations§
impl Freeze for CharacterMoveResult
impl RefUnwindSafe for CharacterMoveResult
impl Send for CharacterMoveResult
impl Sync for CharacterMoveResult
impl Unpin for CharacterMoveResult
impl UnsafeUnpin for CharacterMoveResult
impl UnwindSafe for CharacterMoveResult
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