pub struct EditorApp { /* private fields */ }Implementations§
Trait Implementations§
Source§impl App for EditorApp
impl App for EditorApp
Source§fn logic(&mut self, ctx: &Context, _frame: &mut Frame)
fn logic(&mut self, ctx: &Context, _frame: &mut Frame)
Called once before each call to
Self::ui,
and additionally also called when the UI is hidden, but egui::Context::request_repaint was called. Read moreSource§fn ui(&mut self, ui: &mut Ui, _frame: &mut Frame)
fn ui(&mut self, ui: &mut Ui, _frame: &mut Frame)
Called each time the UI needs repainting, which may be many times per second. Read more
Source§fn save(&mut self, _storage: &mut dyn Storage)
fn save(&mut self, _storage: &mut dyn Storage)
Called on shutdown, and perhaps at regular intervals. Allows you to save state. Read more
Source§fn on_exit(&mut self)
fn on_exit(&mut self)
Called once on shutdown, after
Self::save. Read moreSource§fn auto_save_interval(&self) -> Duration
fn auto_save_interval(&self) -> Duration
Time between automatic calls to
Self::saveSource§fn clear_color(&self, _visuals: &Visuals) -> [f32; 4]
fn clear_color(&self, _visuals: &Visuals) -> [f32; 4]
Background color values for the app, e.g. what is sent to
gl.clearColor. Read moreSource§fn persist_egui_memory(&self) -> bool
fn persist_egui_memory(&self) -> bool
Controls whether or not the egui memory (window positions etc) will be
persisted (only if the “persistence” feature is enabled).
Auto Trait Implementations§
impl !RefUnwindSafe for EditorApp
impl !Send for EditorApp
impl !Sync for EditorApp
impl !UnwindSafe for EditorApp
impl Freeze for EditorApp
impl Unpin for EditorApp
impl UnsafeUnpin for EditorApp
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