pub enum SpriteSource {
Empty,
Texture(String),
Atlas {
atlas: String,
frame: String,
},
}Expand description
Where a Sprite2D gets its pixels.
Variants§
Trait Implementations§
Source§impl Clone for SpriteSource
impl Clone for SpriteSource
Source§impl Debug for SpriteSource
impl Debug for SpriteSource
impl Eq for SpriteSource
Source§impl PartialEq for SpriteSource
impl PartialEq for SpriteSource
impl StructuralPartialEq for SpriteSource
Auto Trait Implementations§
impl Freeze for SpriteSource
impl RefUnwindSafe for SpriteSource
impl Send for SpriteSource
impl Sync for SpriteSource
impl Unpin for SpriteSource
impl UnsafeUnpin for SpriteSource
impl UnwindSafe for SpriteSource
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.