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SettingsApi

Struct SettingsApi 

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pub struct SettingsApi {
    pub auto_start: bool,
    pub bind_address: String,
    pub bind_port: i64,
    pub port_attempts: i64,
    pub token: String,
}
Expand description

The api.* settings: the standalone API server (JSON REST endpoints for the Vue SPA). When api.auto_start is enabled and api.bind_port is set, the API server binds independently of the web UI.

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§auto_start: bool

Automatically start the standalone API server

When true, pitchfork starts a standalone API server on api.bind_address + api.bind_port when the supervisor launches. The web UI does not need to be enabled for this; you can run the API alone and serve the Vue SPA from a separate static host (e.g. nginx, Vite dev server).

Default is false so the API is only available through the bundled web UI.

§bind_address: String

IP address the API server binds to

Use “0.0.0.0” to make the API reachable from other devices on your network. Keep “127.0.0.1” (default) to restrict it to localhost.

§bind_port: i64

Port the standalone API server listens on

Set to 0 (default) to disable the standalone API server. Set to a valid port (e.g. 8081) and enable api.auto_start to start the API on its own port.

§port_attempts: i64

Number of consecutive ports to try if api.bind_port is in use

§token: String

Authentication token for API access when bound to non-loopback addresses

When the API server or web UI is bound to a non-loopback address (e.g., “0.0.0.0”), this token is required on every API request via the X-Pitchfork-Token header.

If left empty and the bind address is non-loopback, a random 32-byte hex token is auto-generated on startup and printed to the supervisor log. This token is injected into the served index.html, so the bundled Vue SPA works without additional configuration.

For external API consumers (e.g., curl, mobile apps), set this to a fixed value or pass it via the PITCHFORK_API_TOKEN environment variable.

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impl SettingsApi

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pub const SETTINGS_PROPS: &'static [PropMeta] = <Self as ::usage_config::Props>::PROPS

Every setting this struct declares, one entry per field, flattened groups included. The registry a build.rs used to generate, generated from the struct instead — there is no second declaration to keep in step.

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pub const SETTINGS_REGISTRY: Registry

The registry over Self::SETTINGS_PROPS, for resolve, drift, and the layers.

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pub const SETTINGS_SPEC: ConfigSpec

Metadata used only when lowering this declaration into a usage spec.

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pub fn read(__usage_resolved: &Resolved) -> Result<Self, ReadErrors>

This resolution’s values, as the struct.

Every field is read before anything is returned, so the error is the whole list of what is wrong rather than the first thing found.

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pub fn read_lossy(__usage_resolved: &Resolved) -> (Option<Self>, ReadErrors)

This resolution’s values, keeping every setting that reads.

Self::read is all or nothing, which leaves a CLI two moves when one field is bad: refuse to start, or fall back to a struct of declared defaults and lose the environment and every config file along with the offending value. Neither is a choice this crate should be making.

So: a field that will not read falls back to its own declared default and the rest keep what the merge gave them, with every failure returned alongside for the CLI to raise, log, or ignore as it sees fit. The errors are the same ::usage_config::ReadErrors Self::read returns, so a caller that decides a bad value is fatal has lost nothing by asking.

None only where a setting has no value and no declared default — a hole in the declaration rather than a bad value, and nothing to fall back to.

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pub fn spec_kdl() -> String

The spec config block for these settings, as KDL.

What documents, JSON schema and completions read. A CLI deriving usage::Cli names this type in #[usage(config = ...)] instead of calling this, and its to_kdl carries the block.

Trait Implementations§

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impl Clone for SettingsApi

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fn clone(&self) -> SettingsApi

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SettingsApi

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for SettingsApi

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fn eq(&self, other: &SettingsApi) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Props for SettingsApi

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const PROPS: &'static [PropMeta]

This group’s settings, in declaration order. Read more
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const PROP_SPECS: &'static [PropSpec]

Spec-only metadata parallel to Props::PROPS.
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impl StructuralPartialEq for SettingsApi

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Set the foreground color generically Read more
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where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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