Struct input::joystick::JoystickButton
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pub struct JoystickButton { pub id: i32, pub button: u8, }
Components of a joystick button event. Not guaranteed consistent across backends.
Fields
id: i32
Which joystick was the button on.
Which button was pressed.
Methods
impl JoystickButton
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fn new(id: i32, button: u8) -> Self
Create a new JoystickButton object. Intended for use by backends when emitting events.
Trait Implementations
impl Hash for JoystickButton
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
1.3.0
Feeds a slice of this type into the state provided.
impl Debug for JoystickButton
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impl Eq for JoystickButton
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impl PartialEq for JoystickButton
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fn eq(&self, __arg_0: &JoystickButton) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &JoystickButton) -> bool
This method tests for !=
.
impl Encodable for JoystickButton
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impl Decodable for JoystickButton
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fn decode<__D: Decoder>(__arg_0: &mut __D) -> Result<JoystickButton, __D::Error>
impl Clone for JoystickButton
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fn clone(&self) -> JoystickButton
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more