[][src]Struct input::TouchArgs

pub struct TouchArgs {
    pub device: i64,
    pub id: i64,
    pub x: f64,
    pub y: f64,
    pub z: f64,
    pub px: f64,
    pub py: f64,
    pub pz: f64,
    pub is_3d: bool,
    pub touch: Touch,
}

Touch arguments

The id might be reused for different touches that do not overlap in time.

  • Coordinates are normalized to support both touch screens and trackpads
  • Supports both 2D and 3D touch
  • The pressure direction vector should have maximum length 1

For 2D touch the pressure is pointed the z direction. Use .pressure() to get the pressure magnitude.

Fields

device: i64

A unique identifier for touch device.

id: i64

A unique identifier for touch event.

x: f64

The x coordinate of the touch position, normalized 0..1.

y: f64

The y coordinate of the touch position, normalized 0..1.

z: f64

The z coordinate of the touch position, normalized 0..1.

px: f64

The x coordinate of the touch pressure direction.

py: f64

The y coordinate of the touch pressure direction.

pz: f64

The z coordinate of the touch pressure direction.

is_3d: bool

Whether the touch is in 3D.

touch: Touch

The touch state.

Methods

impl TouchArgs[src]

pub fn new(
    device: i64,
    id: i64,
    pos: [f64; 2],
    pressure: f64,
    touch: Touch
) -> TouchArgs
[src]

Creates arguments for 2D touch.

pub fn new_3d(
    device: i64,
    id: i64,
    pos: [f64; 3],
    pressure: [f64; 3],
    touch: Touch
) -> TouchArgs
[src]

Creates arguments for 3D touch.

The pressure direction vector should have maximum length 1.

pub fn position(&self) -> [f64; 2][src]

The position of the touch in 2D.

pub fn position_3d(&self) -> [f64; 3][src]

The position of the touch in 3D.

pub fn pressure(&self) -> f64[src]

The pressure magnitude, normalized 0..1.

pub fn pressure_3d(&self) -> [f64; 3][src]

The pressure vector in 3D.

Trait Implementations

impl Clone for TouchArgs[src]

fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl Copy for TouchArgs[src]

impl PartialEq<TouchArgs> for TouchArgs[src]

impl From<TouchArgs> for Motion[src]

impl From<TouchArgs> for Input[src]

impl Debug for TouchArgs[src]

impl Serialize for TouchArgs[src]

impl<'de> Deserialize<'de> for TouchArgs[src]

Auto Trait Implementations

impl Send for TouchArgs

impl Sync for TouchArgs

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
[src]