Struct glutin_window::GlutinWindow
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pub struct GlutinWindow { pub window: GlWindow, // some fields omitted }
Contains stuff for game window.
Fields
window: GlWindow
The window.
Methods
impl GlutinWindow
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fn new(settings: &WindowSettings) -> Result<Self, String>
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Creates a new game window for Glutin.
Trait Implementations
impl Window for GlutinWindow
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fn size(&self) -> Size
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Gets the size of the window.
fn draw_size(&self) -> Size
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Gets the draw size of the window. Read more
fn should_close(&self) -> bool
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Returns true if the window should close.
fn set_should_close(&mut self, value: bool)
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Tells the window to close or stay open.
fn swap_buffers(&mut self)
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Swaps render buffers. Read more
fn wait_event(&mut self) -> Input
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Wait indefinitely for an input event to be available from the window.
fn wait_event_timeout(&mut self, timeout: Duration) -> Option<Input>
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Wait for an input event to be available from the window or for the specified timeout to be reached. Read more
fn poll_event(&mut self) -> Option<Input>
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Polls an input event from the window. Read more
impl BuildFromWindowSettings for GlutinWindow
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fn build_from_window_settings(settings: &WindowSettings) -> Result<Self, String>
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Builds the window from a WindowSettings
object. Read more
impl AdvancedWindow for GlutinWindow
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fn get_title(&self) -> String
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Gets a copy of the title of the window.
fn set_title(&mut self, value: String)
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Sets the title of the window.
fn get_exit_on_esc(&self) -> bool
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Gets whether to exit when pressing esc. Read more
fn set_exit_on_esc(&mut self, value: bool)
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Sets whether to exit when pressing esc. Read more
fn set_capture_cursor(&mut self, value: bool)
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Sets whether to capture/grab the cursor. Read more
fn show(&mut self)
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Shows the window. Read more
fn hide(&mut self)
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Hides the window. Read more
fn get_position(&self) -> Option<Position>
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Gets the position of window. Read more
fn set_position<P: Into<Position>>(&mut self, pos: P)
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Sets the position of window. Read more
fn title(self, value: String) -> Self
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Sets title on window. Read more
fn exit_on_esc(self, value: bool) -> Self
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Sets whether to exit when pressing the Esc button. Read more
fn capture_cursor(self, value: bool) -> Self
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Sets whether to capture/grab the cursor. Read more
fn position<P>(self, val: P) -> Self where
P: Into<Position>,
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P: Into<Position>,
Sets the position of window. Read more
impl OpenGLWindow for GlutinWindow
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fn get_proc_address(&mut self, proc_name: &str) -> ProcAddress
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Returns the address of the specified OpenGL function if it exists. Read more
fn is_current(&self) -> bool
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Returns true if this window's gl context is the current gl context.
fn make_current(&mut self)
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Make the window's gl context the current gl context.