Struct event_loop::WindowEvents [] [src]

pub struct WindowEvents {
    // some fields omitted
}

An event loop iterator

Warning: Because the iterator polls events from the window back-end, it must be used on the same thread as the window back-end (usually main thread), unless the window back-end supports multi-thread event polling.

Methods

impl WindowEvents
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fn new() -> WindowEvents

Creates a new event iterator with default UPS and FPS settings.

fn next<W>(&mut self, window: &mut W) -> Option<Event<W::Event>> where W: Window

Returns the next game event.

Trait Implementations

impl Clone for WindowEvents
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fn clone(&self) -> WindowEvents

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl Copy for WindowEvents
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impl EventLoop for WindowEvents
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fn set_ups(&mut self, frames: u64)

The number of updates per second Read more

fn set_max_fps(&mut self, frames: u64)

The maximum number of frames per second Read more

fn set_swap_buffers(&mut self, enable: bool)

Enable or disable automatic swapping of buffers.

fn set_bench_mode(&mut self, enable: bool)

Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Read more

fn ups(self, frames: u64) -> Self

The number of updates per second Read more

fn max_fps(self, frames: u64) -> Self

The maximum number of frames per second Read more

fn swap_buffers(self, enable: bool) -> Self

Enable or disable automatic swapping of buffers.

fn bench_mode(self, enable: bool) -> Self

Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Read more