[−]Struct piston_window::rectangle::Rectangle
A filled rectangle
Fields
color: [f32; 4]
The rectangle color
shape: Shape
The roundness of the rectangle
border: Option<Border>
The border
Methods
impl Rectangle
pub fn new(color: [f32; 4]) -> Rectangle
Creates a new rectangle.
pub fn new_round(color: [f32; 4], round_radius: f64) -> Rectangle
Creates a new rectangle with rounded corners.
pub fn new_border(color: [f32; 4], radius: f64) -> Rectangle
Creates a new rectangle border.
pub fn new_round_border(
color: [f32; 4],
round_radius: f64,
border_radius: f64
) -> Rectangle
color: [f32; 4],
round_radius: f64,
border_radius: f64
) -> Rectangle
Creates a new rectangle border with rounded corners.
pub fn color(self, value: [f32; 4]) -> Rectangle
Sets color.
pub fn shape(self, value: Shape) -> Rectangle
Sets shape of the corners.
pub fn border(self, value: Border) -> Rectangle
Sets border properties.
pub fn maybe_border(self, value: Option<Border>) -> Rectangle
Sets optional border.
pub fn draw<R, G>(
&self,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2],
g: &mut G
) where
G: Graphics,
R: Into<[f64; 4]>,
&self,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2],
g: &mut G
) where
G: Graphics,
R: Into<[f64; 4]>,
Draws the rectangle using the default method.
rectangle
defines the rectangle's location and dimensions,
draw_state
draw state, draw_state::Default::default()
can be used
as a default, transform
is the transformation matrix, g
is the
Graphics
implementation, that is used to actually draw the rectangle.s
pub fn draw_tri<R, G>(
&self,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2],
g: &mut G
) where
G: Graphics,
R: Into<[f64; 4]>,
&self,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2],
g: &mut G
) where
G: Graphics,
R: Into<[f64; 4]>,
Draws the rectangle using triangulation.
This is the default implementation of draw() that will be used if G
does not redefine Graphics::rectangle()
.
Trait Implementations
impl Colored for Rectangle
fn mul_rgba(self, r: f32, g: f32, b: f32, a: f32) -> Rectangle
fn hue_rad(self, angle: f32) -> Rectangle
fn tint(self, f: f32) -> Self
Mixes the current color with white. Read more
fn shade(self, f: f32) -> Self
Mixes the current color with black. Read more
fn hue_deg(self, angle: f32) -> Self
Rotates hue by degrees.
impl Clone for Rectangle
fn clone(&self) -> Rectangle
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl Copy for Rectangle
Auto Trait Implementations
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> From<T> for T
[src]
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
Sets value
as a parameter of self
.