Struct piston_window::Texture
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pub struct Texture<R> where
R: Resources, { pub surface: Texture<R, R8_G8_B8_A8>, pub sampler: Sampler<R>, pub view: ShaderResourceView<R, [f32; 4]>, }
Represents a texture.
Fields
surface: Texture<R, R8_G8_B8_A8>
Pixel storage for texture.
sampler: Sampler<R>
Sampler for texture.
view: ShaderResourceView<R, [f32; 4]>
View used by shader.
Methods
impl<R> Texture<R> where
R: Resources,
R: Resources,
fn empty<F>(factory: &mut F) -> Result<Texture<R>, CombinedError> where
F: Factory<R>,
F: Factory<R>,
Returns empty texture.
fn from_path<F, P>(
factory: &mut F,
path: P,
flip: Flip,
settings: &TextureSettings
) -> Result<Texture<R>, String> where
F: Factory<R>,
P: AsRef<Path>,
factory: &mut F,
path: P,
flip: Flip,
settings: &TextureSettings
) -> Result<Texture<R>, String> where
F: Factory<R>,
P: AsRef<Path>,
Creates a texture from path.
fn from_image<F>(
factory: &mut F,
img: &ImageBuffer<Rgba<u8>, Vec<u8>>,
settings: &TextureSettings
) -> Result<Texture<R>, CombinedError> where
F: Factory<R>,
factory: &mut F,
img: &ImageBuffer<Rgba<u8>, Vec<u8>>,
settings: &TextureSettings
) -> Result<Texture<R>, CombinedError> where
F: Factory<R>,
Creates a texture from image.
fn from_memory_alpha<F>(
factory: &mut F,
buffer: &[u8],
width: u32,
height: u32,
settings: &TextureSettings
) -> Result<Texture<R>, CombinedError> where
F: Factory<R>,
factory: &mut F,
buffer: &[u8],
width: u32,
height: u32,
settings: &TextureSettings
) -> Result<Texture<R>, CombinedError> where
F: Factory<R>,
Creates texture from memory alpha.
fn update<C>(
&mut self,
encoder: &mut Encoder<R, C>,
img: &ImageBuffer<Rgba<u8>, Vec<u8>>
) -> Result<(), UpdateError<[u16; 3]>> where
C: Buffer<R>,
&mut self,
encoder: &mut Encoder<R, C>,
img: &ImageBuffer<Rgba<u8>, Vec<u8>>
) -> Result<(), UpdateError<[u16; 3]>> where
C: Buffer<R>,
Updates the texture with an image.
Trait Implementations
impl<R> Clone for Texture<R> where
R: Clone + Resources,
R: Clone + Resources,
impl<R> ImageSize for Texture<R> where
R: Resources,
R: Resources,
impl<R> PartialEq<Texture<R>> for Texture<R> where
R: PartialEq<R> + Resources,
R: PartialEq<R> + Resources,
impl<R> Debug for Texture<R> where
R: Debug + Resources,
R: Debug + Resources,
impl<F, R> CreateTexture<F> for Texture<R> where
F: Factory<R>,
R: Resources,
F: Factory<R>,
R: Resources,
type Error = CombinedError
fn create<S>(
factory: &mut F,
_format: Format,
memory: &[u8],
size: S,
settings: &TextureSettings
) -> Result<Texture<R>, <Texture<R> as CreateTexture<F>>::Error> where
S: Into<[u32; 2]>,
factory: &mut F,
_format: Format,
memory: &[u8],
size: S,
settings: &TextureSettings
) -> Result<Texture<R>, <Texture<R> as CreateTexture<F>>::Error> where
S: Into<[u32; 2]>,
impl<R, C> UpdateTexture<Encoder<R, C>> for Texture<R> where
C: Buffer<R>,
R: Resources,
C: Buffer<R>,
R: Resources,