Struct wgpu_graphics::Texture

source ·
pub struct Texture { /* private fields */ }
Expand description

Represents a texture.

Implementations

Creates a Texture with image loading from path.

Creates a Texture with img.

Trait Implementations

Create texture from memory.
Get the image size.
Gets the image width.
Gets the image height.
The error when performing an operation.
Update the texture. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.