Struct wgpu_graphics::TextureContext
source · pub struct TextureContext<'a> { /* private fields */ }Expand description
Context required to create and update textures.
Implementations
sourceimpl<'a> TextureContext<'a>
impl<'a> TextureContext<'a>
sourcepub fn from_parts(device: &'a Device, queue: &'a Queue) -> Self
pub fn from_parts(device: &'a Device, queue: &'a Queue) -> Self
Creates a new TextureContext from its parts.
Trait Implementations
sourceimpl<'a> CreateTexture<TextureContext<'a>> for Texture
impl<'a> CreateTexture<TextureContext<'a>> for Texture
sourcefn create<S: Into<[u32; 2]>>(
_: &mut TextureContext<'a>,
_format: Format,
memory: &[u8],
size: S,
settings: &TextureSettings
) -> Result<Self, TextureError>
fn create<S: Into<[u32; 2]>>(
_: &mut TextureContext<'a>,
_format: Format,
memory: &[u8],
size: S,
settings: &TextureSettings
) -> Result<Self, TextureError>
Create texture from memory.
sourceimpl<'a> TextureOp<TextureContext<'a>> for Texture
impl<'a> TextureOp<TextureContext<'a>> for Texture
type Error = TextureError
type Error = TextureError
The error when performing an operation.
sourceimpl<'a> UpdateTexture<TextureContext<'a>> for Texture
impl<'a> UpdateTexture<TextureContext<'a>> for Texture
Auto Trait Implementations
impl<'a> !RefUnwindSafe for TextureContext<'a>
impl<'a> Send for TextureContext<'a>
impl<'a> Sync for TextureContext<'a>
impl<'a> Unpin for TextureContext<'a>
impl<'a> !UnwindSafe for TextureContext<'a>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more