Enum sprite::Animation
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pub enum Animation { MoveTo(f64, Scalar, Scalar), MoveBy(f64, Scalar, Scalar), RotateTo(f64, Scalar), RotateBy(f64, Scalar), ScaleTo(f64, Scalar, Scalar), ScaleBy(f64, Scalar, Scalar), FlipX(bool), FlipY(bool), Show, Hide, ToggleVisibility, Blink(f64, usize), FadeIn(f64), FadeOut(f64), FadeTo(f64, f64), Ease(EaseFunction, Box<Animation>), }
Animations supported by Sprite
Variants
MoveTo(f64, Scalar, Scalar)
duration, x, y
Move sprite to specified position
MoveBy(f64, Scalar, Scalar)
duration, x, y
Move sprite to specified position, relatively
RotateTo(f64, Scalar)
duration, deg
Rotate sprite to specified degree
RotateBy(f64, Scalar)
duration, deg
Rotate sprite to specified degree, relatively
ScaleTo(f64, Scalar, Scalar)
duration, sx, sy
Scale sprite to specified scale
ScaleBy(f64, Scalar, Scalar)
duration, sx, sy
Scale sprite to specified scale, relatively
FlipX(bool)
Flip sprite in x direction
FlipY(bool)
Flip sprite in y direction
Show
Set the sprite's visibility to true
Hide
Set the sprite's visibility to false
ToggleVisibility
Toggle the sprite's visibility
Blink(f64, usize)
duration, times
FadeIn(f64)
duration
Fade in the sprite, set its opacity from 0 to 1 in dt
seconds
FadeOut(f64)
duration
Fade out the sprite, set its opacity from 1 to 0 in dt
seconds
FadeTo(f64, f64)
duration, opacity
Set the sprite's opacity to specified value in dt
seconds
Ease(EaseFunction, Box<Animation>)
ease_function, animation
Tweening the animation with ease function
Methods
impl Animation
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fn to_state<I: ImageSize>(&self, sprite: &Sprite<I>) -> AnimationState
Generate a new state from Animation with specified Sprite
Trait Implementations
impl Clone for Animation
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fn clone(&self) -> Animation
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more