Enum sprite::Animation

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pub enum Animation {
Show 16 variants MoveTo(f64, Scalar, Scalar), MoveBy(f64, Scalar, Scalar), RotateTo(f64, Scalar), RotateBy(f64, Scalar), ScaleTo(f64, Scalar, Scalar), ScaleBy(f64, Scalar, Scalar), FlipX(bool), FlipY(bool), Show, Hide, ToggleVisibility, Blink(f64, usize), FadeIn(f64), FadeOut(f64), FadeTo(f64, f64), Ease(EaseFunction, Box<Animation>),
}
Expand description

Animations supported by Sprite

Variants§

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MoveTo(f64, Scalar, Scalar)

duration, x, y

Move sprite to specified position

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MoveBy(f64, Scalar, Scalar)

duration, x, y

Move sprite to specified position, relatively

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RotateTo(f64, Scalar)

duration, deg

Rotate sprite to specified degree

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RotateBy(f64, Scalar)

duration, deg

Rotate sprite to specified degree, relatively

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ScaleTo(f64, Scalar, Scalar)

duration, sx, sy

Scale sprite to specified scale

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ScaleBy(f64, Scalar, Scalar)

duration, sx, sy

Scale sprite to specified scale, relatively

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FlipX(bool)

Flip sprite in x direction

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FlipY(bool)

Flip sprite in y direction

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Show

Set the sprite’s visibility to true

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Hide

Set the sprite’s visibility to false

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ToggleVisibility

Toggle the sprite’s visibility

duration, times

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FadeIn(f64)

duration

Fade in the sprite, set its opacity from 0 to 1 in dt seconds

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FadeOut(f64)

duration

Fade out the sprite, set its opacity from 1 to 0 in dt seconds

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FadeTo(f64, f64)

duration, opacity

Set the sprite’s opacity to specified value in dt seconds

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Ease(EaseFunction, Box<Animation>)

ease_function, animation

Tweening the animation with ease function

Implementations§

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impl Animation

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pub fn to_state<I: ImageSize>(&self, sprite: &Sprite<I>) -> AnimationState

Generate a new state from Animation with specified Sprite

Trait Implementations§

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impl Clone for Animation

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fn clone(&self) -> Animation

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl PartialEq<Animation> for Animation

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fn eq(&self, other: &Animation) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Animation

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Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.