Struct opengl_graphics::Shaders
source · pub struct Shaders<'a, V, S>(_)
where
S: 'a + ?Sized;Expand description
Shader picker.
Implementations
sourceimpl<'a, V, S> Shaders<'a, V, S>where
V: PickShader,
S: ?Sized,
impl<'a, V, S> Shaders<'a, V, S>where
V: PickShader,
S: ?Sized,
Auto Trait Implementations
impl<'a, V, S: ?Sized> RefUnwindSafe for Shaders<'a, V, S>where
S: RefUnwindSafe,
V: RefUnwindSafe,
impl<'a, V, S: ?Sized> Send for Shaders<'a, V, S>where
S: Sync,
V: Send,
impl<'a, V, S: ?Sized> Sync for Shaders<'a, V, S>where
S: Sync,
V: Sync,
impl<'a, V, S: ?Sized> Unpin for Shaders<'a, V, S>
impl<'a, V, S: ?Sized> UnwindSafe for Shaders<'a, V, S>where
S: RefUnwindSafe,
V: RefUnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more