pub struct ShaderUniform<T: ?Sized> { /* private fields */ }
Expand description

Describes a shader uniform of a given type.

Implementations

Set the value of the float uniform.

Set the value of the integer uniform.

Set the value of the vector 2 uniform.

Set the value of the vector 3 uniform.

Set the value of the vector 4 uniform.

Set the value of the 2x2 matrix uniform.

Set the value of the 3x3 matrix uniform.

Set the value of the 4x4 matrix uniform.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.