Struct opengl_graphics::shader_utils::DynamicAttribute[][src]

pub struct DynamicAttribute { /* fields omitted */ }

Describes a shader attribute.

Implementations

impl DynamicAttribute[src]

pub fn xyz(
    program: GLuint,
    name: &str,
    vao: GLuint
) -> Result<DynamicAttribute, String>
[src]

Create XYZ vertex attribute.

pub fn xy(
    program: GLuint,
    name: &str,
    vao: GLuint
) -> Result<DynamicAttribute, String>
[src]

Create XY vertex attribute.

pub fn rgb(
    program: GLuint,
    name: &str,
    vao: GLuint
) -> Result<DynamicAttribute, String>
[src]

Create RGB color attribute.

pub fn rgba(
    program: GLuint,
    name: &str,
    vao: GLuint
) -> Result<DynamicAttribute, String>
[src]

Create RGBA color attribute.

pub fn uv(
    program: GLuint,
    name: &str,
    vao: GLuint
) -> Result<DynamicAttribute, String>
[src]

Create texture coordinate attribute.

pub unsafe fn set<T>(&self, data: &[T])[src]

Sets attribute data.

Trait Implementations

impl Drop for DynamicAttribute[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.