pub struct GlGraphics { /* private fields */ }
Expand description

Contains OpenGL data.

Implementations§

Try to get uniform from the current shader of a given name.

Creates a new OpenGL back-end.

Panics

If the OpenGL function pointers have not been loaded yet. See https://github.com/PistonDevelopers/opengl_graphics/issues/103 for more info.

Create a new OpenGL back-end with Colored and Textured structs to describe how to render objects.

Panics

If the OpenGL function pointers have not been loaded yet. See https://github.com/PistonDevelopers/opengl_graphics/issues/103 for more info.

Sets viewport with normalized coordinates and center as origin.

Returns the current program

Sets the current program only if the program is not in use.

Unset the current program.

This forces the current program to be set on next drawing call.

Sets the current draw state, by detecting changes.

Unsets the current draw state.

This forces the current draw state to be set on next drawing call.

Setup that should be called at the start of a frame’s draw call.

Finalize the frame’s draw calls.

Convenience for wrapping draw calls with the begin and end methods.

This is preferred over using the draw_begin & draw_end methods explicitly but may be less flexible.

Assume all textures has alpha channel for now.

Trait Implementations§

The texture type associated with the back-end. Read more
Clears background with a color. Read more
Clears stencil buffer with a value, usually 0. Read more
Renders list of 2d triangles using a solid color. Read more
Renders list of 2d triangles using a color and a texture. Read more
Draws a rectangle. Read more
Draws a polygon. Read more
Draws a tweened polygon using linear interpolation. Read more
Draws image. Read more
Draws ellipse. Read more
Draws line. Read more
Draws circle arc. Read more
Draws deformed image. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
Sets value as a parameter of self.
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.