opengl_graphics
pub struct Shaders<'a, V, S>(_) where S: 'a + ?Sized;
Shader picker.
impl<'a, V, S> Shaders<'a, V, S> where S: ?Sized, V: PickShader
fn new() -> Shaders<'a, V, S>
Creates a new shader picker.
fn set(&mut self, version: V, source: &'a S) -> &mut Shaders<'a, V, S>
Sets source for a shader version.
fn get(&self, version: V) -> Option<&S>
Get the closest shader to a shader version.