pub struct TextureBuffer<F, T> {
pub factory: F,
/* private fields */
}Expand description
Stores textures.
Fields§
§factory: FThe factory that creates textures.
Implementations§
Source§impl<F, T> TextureBuffer<F, T>
impl<F, T> TextureBuffer<F, T>
Sourcepub fn new(factory: F) -> TextureBuffer<F, T>
pub fn new(factory: F) -> TextureBuffer<F, T>
Creates a new TextureBuffer.
Auto Trait Implementations§
impl<F, T> Freeze for TextureBuffer<F, T>where
F: Freeze,
impl<F, T> RefUnwindSafe for TextureBuffer<F, T>where
F: RefUnwindSafe,
T: RefUnwindSafe,
impl<F, T> Send for TextureBuffer<F, T>
impl<F, T> Sync for TextureBuffer<F, T>
impl<F, T> Unpin for TextureBuffer<F, T>
impl<F, T> UnwindSafe for TextureBuffer<F, T>where
F: UnwindSafe,
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more