Struct graphics_tree::TextureBuffer
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[src]
pub struct TextureBuffer<F, T> { pub factory: F, // some fields omitted }
Stores textures.
Fields
factory: F
The factory that creates textures.
Methods
impl<F, T> TextureBuffer<F, T>
[src]
fn new(factory: F) -> TextureBuffer<F, T>
Creates a new TextureBuffer
.