[−][src]Struct graphics_tree::GraphicsTree
A graphics backend that stores and optimizes commands
Methods
impl GraphicsTree
[src]
pub fn new() -> GraphicsTree
[src]
Creates a new graphics tree.
pub fn is_empty(&self) -> bool
[src]
Returns true
if graphics tree is empty.
pub fn clear(&mut self)
[src]
Clears all graphics.
pub fn draw<F, T, G>(&self, texture_buffer: &mut TextureBuffer<F, T>, g: &mut G) where
T: ImageSize + CreateTexture<F>,
G: Graphics<Texture = T>,
[src]
T: ImageSize + CreateTexture<F>,
G: Graphics<Texture = T>,
Draws graphics to backend.
Trait Implementations
impl Graphics for GraphicsTree
[src]
type Texture = Texture
The texture type associated with the back-end. Read more
fn clear_color(&mut self, color: Color)
[src]
fn clear_stencil(&mut self, value: u8)
[src]
fn tri_list<F>(&mut self, draw_state: &DrawState, color: &Color, f: F) where
F: FnMut(&mut dyn FnMut(&[[f32; 2]])),
[src]
F: FnMut(&mut dyn FnMut(&[[f32; 2]])),
fn tri_list_uv<F>(
&mut self,
draw_state: &DrawState,
color: &[f32; 4],
texture: &Self::Texture,
f: F
) where
F: FnMut(&mut dyn FnMut(&[[f32; 2]], &[[f32; 2]])),
[src]
&mut self,
draw_state: &DrawState,
color: &[f32; 4],
texture: &Self::Texture,
f: F
) where
F: FnMut(&mut dyn FnMut(&[[f32; 2]], &[[f32; 2]])),
fn rectangle<R>(
&mut self,
r: &Rectangle,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
&mut self,
r: &Rectangle,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
Draws a rectangle. Read more
fn polygon(
&mut self,
p: &Polygon,
polygon: &[[f64; 2]],
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
&mut self,
p: &Polygon,
polygon: &[[f64; 2]],
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
Draws a polygon. Read more
fn polygon_tween_lerp(
&mut self,
p: &Polygon,
polygons: &[&[[f64; 2]]],
tween_factor: f64,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
&mut self,
p: &Polygon,
polygons: &[&[[f64; 2]]],
tween_factor: f64,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
Draws a tweened polygon using linear interpolation. Read more
fn image(
&mut self,
image: &Image,
texture: &Self::Texture,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
&mut self,
image: &Image,
texture: &Self::Texture,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
Draws image. Read more
fn ellipse<R>(
&mut self,
e: &Ellipse,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
&mut self,
e: &Ellipse,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
Draws ellipse. Read more
fn line<L>(
&mut self,
l: &Line,
line: L,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
L: Into<[f64; 4]>,
&mut self,
l: &Line,
line: L,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
L: Into<[f64; 4]>,
Draws line. Read more
fn circle_arc<R>(
&mut self,
c: &CircleArc,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
&mut self,
c: &CircleArc,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
Draws circle arc. Read more
Auto Trait Implementations
impl Send for GraphicsTree
impl Sync for GraphicsTree
Blanket Implementations
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
Sets value
as a parameter of self
.