[][src]Struct graphics_tree::TextureBuffer

pub struct TextureBuffer<F, T> {
    pub factory: F,
    // some fields omitted
}

Stores textures.

Fields

factory: F

The factory that creates textures.

Methods

impl<F, T> TextureBuffer<F, T>
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pub fn new(factory: F) -> TextureBuffer<F, T>
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Creates a new TextureBuffer.

Auto Trait Implementations

impl<F, T> Send for TextureBuffer<F, T> where
    F: Send,
    T: Send

impl<F, T> Sync for TextureBuffer<F, T> where
    F: Sync,
    T: Sync

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.