Struct graphics_tree::TextureBuffer [] [src]

pub struct TextureBuffer<F, T> {
    pub factory: F,
    // some fields omitted
}

Stores textures.

Fields

The factory that creates textures.

Methods

impl<F, T> TextureBuffer<F, T>
[src]

[src]

Creates a new TextureBuffer.

Trait Implementations

Auto Trait Implementations

impl<F, T> Send for TextureBuffer<F, T> where
    F: Send,
    T: Send

impl<F, T> Sync for TextureBuffer<F, T> where
    F: Sync,
    T: Sync