Struct graphics_tree::TextureBuffer
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[src]
pub struct TextureBuffer<F, T> { pub factory: F, // some fields omitted }
Stores textures.
Fields
factory: F
The factory that creates textures.
Methods
impl<F, T> TextureBuffer<F, T>
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pub fn new(factory: F) -> TextureBuffer<F, T>
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Creates a new TextureBuffer
.
Trait Implementations
Auto Trait Implementations
impl<F, T> Send for TextureBuffer<F, T> where
F: Send,
T: Send,
F: Send,
T: Send,
impl<F, T> Sync for TextureBuffer<F, T> where
F: Sync,
T: Sync,
F: Sync,
T: Sync,