pub struct Rectangle {
    pub color: Color,
    pub shape: Shape,
    pub border: Option<Border>,
}
Expand description

A filled rectangle

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§color: Color

The rectangle color

§shape: Shape

The roundness of the rectangle

§border: Option<Border>

The border

Implementations§

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impl Rectangle

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pub fn new(color: Color) -> Rectangle

Creates a new rectangle.

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pub fn new_round(color: Color, round_radius: Radius) -> Rectangle

Creates a new rectangle with rounded corners.

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pub fn new_border(color: Color, radius: Radius) -> Rectangle

Creates a new rectangle border.

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pub fn new_round_border( color: Color, round_radius: Radius, border_radius: Radius ) -> Rectangle

Creates a new rectangle border with rounded corners.

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pub fn color(self, value: Color) -> Self

Sets color.

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pub fn shape(self, value: Shape) -> Self

Sets shape of the corners.

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pub fn border(self, value: Border) -> Self

Sets border properties.

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pub fn maybe_border(self, value: Option<Border>) -> Self

Sets optional border.

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pub fn draw_from_to<P: Into<Vec2d>, G>( &self, from: P, to: P, draw_state: &DrawState, transform: Matrix2d, g: &mut G )where G: Graphics,

Draws the rectangle by corners using the default method.

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pub fn draw<R: Into<Rectangle>, G>( &self, rectangle: R, draw_state: &DrawState, transform: Matrix2d, g: &mut G )where G: Graphics,

Draws the rectangle using the default method.

rectangle defines the rectangle’s location and dimensions, draw_state draw state, draw_state::Default::default() can be used as a default, transform is the transformation matrix, g is the Graphics implementation, that is used to actually draw the rectangle.s

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pub fn draw_tri<R: Into<Rectangle>, G>( &self, rectangle: R, draw_state: &DrawState, transform: Matrix2d, g: &mut G )where G: Graphics,

Draws the rectangle using triangulation.

This is the default implementation of draw() that will be used if G does not redefine Graphics::rectangle().

Trait Implementations§

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impl Clone for Rectangle

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fn clone(&self) -> Rectangle

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Colored for Rectangle

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fn mul_rgba( self, r: ColorComponent, g: ColorComponent, b: ColorComponent, a: ColorComponent ) -> Self

Multiplies with red, green, blue and alpha values.
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fn hue_rad(self, angle: ColorComponent) -> Self

Rotates hue by radians.
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fn tint(self, f: ColorComponent) -> Self

Mixes the current color with white. Read more
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fn shade(self, f: ColorComponent) -> Self

Mixes the current color with black. Read more
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fn hue_deg(self, angle: ColorComponent) -> Self

Rotates hue by degrees.
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impl Copy for Rectangle

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.