Crate graphics

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A library for 2D graphics that works with multiple back-ends.

Piston-Graphics was started in 2014 by Sven Nilsen to test back-end agnostic design for 2D in Rust. This means generic code can be reused across projects and platforms.


A graphics back-end implements the Graphics trait.

This library uses immediate design for flexibility. By default, triangles are generated from 2D shapes and passed in chunks to the back-end. This behavior can be overridden by a back-end library.

The structures used for drawing 2D shapes contains settings for rendering. The separation of shapes and settings allows more reuse and flexibility. For example, to render an image, you use an Image object.

The math module contains useful methods for 2D geometry.

Context stores settings that are commonly shared when rendering. It can be copied and changed without affecting any global state.

At top level, there are some shortcut methods for common operations. For example, ellipse is a simplified version of Ellipse.





  • Any triangulation method called on the back-end never exceeds this number of vertices. This can be used to initialize buffers that fit the chunk size.


  • Implemented by contexts that contains color.
  • Implemented by all graphics back-ends.
  • Implemented by all images to be used with generic algorithms.
  • Useful constants for radians.
  • Should be implemented by contexts that have rectangle information.
  • Should be implemented by contexts that have source rectangle information.
  • Implemented by contexts that can transform.