[][src]Struct graphics::deform::DeformGrid

pub struct DeformGrid {
    pub cols: usize,
    pub rows: usize,
    pub rect: [Scalar; 4],
    pub vertices: Vec<Vec2d>,
    pub indices: Vec<usize>,
    pub texture_coords: Vec<[f32; 2]>,
    pub ps: Vec<[Scalar; 2]>,
    pub qs: Vec<[Scalar; 2]>,
    pub wis: Vec<Scalar>,
}

Represents a deformed grid.

Fields

cols: usize

The number of columns in the grid.

rows: usize

The number of rows in the grid.

rect: [Scalar; 4]

The grid undeformed, which is a plain rectangle.

vertices: Vec<Vec2d>

The vertices, deformed.

indices: Vec<usize>

The triangle indices.

texture_coords: Vec<[f32; 2]>

The texture coordinates.

ps: Vec<[Scalar; 2]>

Initial position of control points.

qs: Vec<[Scalar; 2]>

The current position of control points.

wis: Vec<Scalar>

A weight computation buffer, one for each control point.

Methods

impl DeformGrid
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pub fn new(rect: Rectangle, cols: usize, rows: usize) -> DeformGrid
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Creates a new DeformGrid.

pub fn set_current(&mut self, i: usize, pos: Vec2d)
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Sets current control position.

pub fn set_original(&mut self, i: usize, pos: Vec2d)
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Sets original control position.

pub fn reset_control_points(&mut self)
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Removes all control points.

pub fn reset_vertices_and_texture_coords(&mut self)
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Sets vertices and texture coords back to default.

pub fn hit(&self, pos: Vec2d) -> Option<Vec2d>
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Finds original coordinate. If the deformed grid is overlapping itself, multiple hits might occur. Returns the first hit it finds.

pub fn draw_image<G>(
    &self,
    texture: &<G as Graphics>::Texture,
    draw_state: &DrawState,
    transform: Matrix2d,
    g: &mut G
) where
    G: Graphics
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Draws deformed image using default method.

pub fn draw_image_tri<G>(
    &self,
    texture: &<G as Graphics>::Texture,
    draw_state: &DrawState,
    transform: Matrix2d,
    g: &mut G
) where
    G: Graphics
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Draws deformed image using triangulation.

pub fn add_control_point(&mut self, pos: Vec2d)
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Adds a control point, in original coordinates.

pub fn draw_vertical_lines<G>(
    &self,
    line: &Line,
    draw_state: &DrawState,
    transform: Matrix2d,
    g: &mut G
) where
    G: Graphics
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Draw vertical grid lines.

pub fn draw_horizontal_lines<G>(
    &self,
    line: &Line,
    draw_state: &DrawState,
    transform: Matrix2d,
    g: &mut G
) where
    G: Graphics
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Draw horizontal grid lines.

pub fn update(&mut self)
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Updates the grid, by deforming the vertices.

Trait Implementations

impl Clone for DeformGrid
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fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

Auto Trait Implementations

impl Send for DeformGrid

impl Sync for DeformGrid

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T> From for T
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impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> BorrowMut for T where
    T: ?Sized
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