Struct graphics::deform::DeformGrid
source · pub struct DeformGrid {
pub cols: usize,
pub rows: usize,
pub rect: [Scalar; 4],
pub vertices: Vec<Vec2d>,
pub indices: Vec<usize>,
pub texture_coords: Vec<[f32; 2]>,
pub ps: Vec<[Scalar; 2]>,
pub qs: Vec<[Scalar; 2]>,
pub wis: Vec<Scalar>,
}Expand description
Represents a deformed grid.
Fields
cols: usizeThe number of columns in the grid.
rows: usizeThe number of rows in the grid.
rect: [Scalar; 4]The grid undeformed, which is a plain rectangle.
vertices: Vec<Vec2d>The vertices, deformed.
indices: Vec<usize>The triangle indices.
texture_coords: Vec<[f32; 2]>The texture coordinates.
ps: Vec<[Scalar; 2]>Initial position of control points.
qs: Vec<[Scalar; 2]>The current position of control points.
wis: Vec<Scalar>A weight computation buffer, one for each control point.
Implementations
sourceimpl DeformGrid
impl DeformGrid
sourcepub fn set_current(&mut self, i: usize, pos: Vec2d)
pub fn set_current(&mut self, i: usize, pos: Vec2d)
Sets current control position.
sourcepub fn set_original(&mut self, i: usize, pos: Vec2d)
pub fn set_original(&mut self, i: usize, pos: Vec2d)
Sets original control position.
sourcepub fn reset_control_points(&mut self)
pub fn reset_control_points(&mut self)
Removes all control points.
sourcepub fn reset_vertices_and_texture_coords(&mut self)
pub fn reset_vertices_and_texture_coords(&mut self)
Sets vertices and texture coords back to default.
sourcepub fn hit(&self, pos: Vec2d) -> Option<Vec2d>
pub fn hit(&self, pos: Vec2d) -> Option<Vec2d>
Finds original coordinate. If the deformed grid is overlapping itself, multiple hits might occur. Returns the first hit it finds.
sourcepub fn draw_image<G>(
&self,
texture: &<G as Graphics>::Texture,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
)where
G: Graphics,
pub fn draw_image<G>(
&self,
texture: &<G as Graphics>::Texture,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
)where
G: Graphics,
Draws deformed image using default method.
sourcepub fn draw_image_tri<G>(
&self,
texture: &<G as Graphics>::Texture,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
)where
G: Graphics,
pub fn draw_image_tri<G>(
&self,
texture: &<G as Graphics>::Texture,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
)where
G: Graphics,
Draws deformed image using triangulation.
sourcepub fn add_control_point(&mut self, pos: Vec2d)
pub fn add_control_point(&mut self, pos: Vec2d)
Adds a control point, in original coordinates.
sourcepub fn draw_vertical_lines<G>(
&self,
line: &Line,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
)where
G: Graphics,
pub fn draw_vertical_lines<G>(
&self,
line: &Line,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
)where
G: Graphics,
Draw vertical grid lines.
Trait Implementations
sourceimpl Clone for DeformGrid
impl Clone for DeformGrid
sourcefn clone(&self) -> DeformGrid
fn clone(&self) -> DeformGrid
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more